Chess with HP: damage, survival and finishing blows
An attack is not always a capture. Learn when damage holds a piece in place and when a finishing blow changes the board.Try the position
Destroy the target in two actions. Targets stay still in this example; in an ordinary match your opponent plays between your turns.
A wounded piece keeps its square
A rook starts with 5 HP. A bishop deals 3 damage, leaving the rook at 2 HP. Both pieces stay where they were: the defender is still an obstacle, and the bishop has not moved onto its square.
The finishing blow changes the geometry
A rook deals 2 damage. Against the wounded 2-HP target, that is enough to destroy it. The attacking rook then occupies the target’s square. You can also find other legal two-action finishes in the example; it is not a single scripted answer.
Plan around the defender surviving
In classical chess, a capture immediately opens or closes a line. In CritChess, first ask whether the hit is lethal. A non-lethal attack leaves the blocking piece in place. The 2-action sandbox below isolates that rule; normal opponents do not remain stationary.
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